FOOTBALL STATS EXPLAINED
What every number in a player comparison means, from goals per game to expected goals, and how to read them without getting fooled by the totals.
Match data covers the 2011/12 season onwards. Detailed stats such as shots, passes and duels come from matches with full per-match data, so for older seasons they can cover fewer games than goals and appearances. To see these numbers in action, open a comparison like Haaland vs Mbappé or compare any two players.
The views
The tabs at the top of the comparison change which matches every number below counts.
- Career
- Every club and international match on record, added together.
- Club
- Club football only: league, domestic cups and European competition.
- International
- Matches for the national team.
- Champions League
- UEFA Champions League matches only, the closest thing to a like-for-like test against elite opposition.
- Latest Season
- The most recent season either player has data for, for current form.
Output
- Goals
- Goals scored, penalties included. Own goals don't count.
- Assists
- The final pass or touch before a teammate scores.
- Goal Contributions (G+A)
- Goals plus assists: the simplest measure of how many goals a player is directly involved in.
- Appearances
- Matches played, whether starting or coming off the bench.
- Minutes
- Total time on the pitch. The fairest base for comparing output, since appearances off the bench count the same as full games.
- Goals / Game and G+A / Game
- Goals, or goals plus assists, divided by appearances.
- Minutes / Goal
- How many minutes on average between goals. Lower is better.
- Average Rating
- The average of the player's match performance ratings, which score every action in a game. Higher is better.
Shooting
- Shots
- Every attempt at goal, whether on target, off target or blocked.
- Shots On Target
- Shots that would have gone in without a save: the goalkeeper had to stop them, or they scored.
- Shot Accuracy
- Shots on target as a percentage of all shots.
- Shot Conversion
- Goals as a percentage of shots: how often a shot ends up in the net.
- Expected Goals (xG)
- How many goals a player's chances would produce for an average finisher, based on where and how each shot was taken. Scoring more than your xG suggests elite finishing; fewer suggests missed chances.
- xG On Target (xGOT)
- Expected goals measured after the shot, taking account of where it was placed in the goal. It rewards hitting the corners.
- Big Chances Missed
- Clear opportunities, usually one against one or close range, that didn't result in a goal.
Creativity and passing
- Key Passes
- Passes that lead directly to a teammate's shot, whether or not it goes in.
- Expected Assists (xA)
- The expected goals value of the shots a player's passes set up: chance creation that doesn't depend on the teammate finishing.
- Big Chances Created
- Passes that set up a clear scoring opportunity.
- Passes and Accurate Passes
- All passes attempted, and those that reached a teammate.
- Pass Accuracy
- Accurate passes as a percentage of all passes. Defenders and deep midfielders usually score higher, as their passes carry less risk.
- Progressive Carries
- Runs with the ball that move it significantly towards the opponent's goal.
Dribbling and duels
- Dribbles Attempted and Successful Dribbles
- Attempts to take on an opponent with the ball, and those that got past them.
- Dribble Success
- Successful dribbles as a percentage of attempts.
- Duels and Duels Won
- One-against-one contests for the ball, on the ground or in the air, and how many the player won.
- Duel Win Rate
- Duels won as a percentage of all duels.
- Fouls Drawn
- Times the player was fouled: a sign of how hard they are to stop.
Defending and discipline
- Tackles
- Challenges that win the ball, or knock it away, from an opponent in possession.
- Interceptions
- Passes cut out by reading the play.
- Blocks
- Shots or passes blocked with the body.
- Dribbled Past
- Times an opponent beat the player with a dribble. Lower is better.
- Fouls Committed, Yellow Cards and Red Cards
- Fouls given against the player, and the cards they received.
Goalkeeping
- Saves
- Shots on target the goalkeeper stopped.
- Goals Conceded
- Goals let in while on the pitch. Lower is better, though it depends heavily on the defence in front.
Per 90 minutes
Per 90 numbers divide a total by minutes played and scale it to a full match. They are the fairest way to compare a regular starter with a player who comes off the bench or has missed time, and the profile radar is built from them.
- Goals, Assists and G+A per 90
- Output for every full match's worth of minutes.
- Shots, Key Passes and Successful Dribbles per 90
- How often a player shoots, creates and beats a man per match.
- Duels Won and Tackles + Interceptions per 90
- Defensive work rate, scaled to a full match.
Scouting report and profile
- Attacking, Technical, Tactical, Defending and Creativity
- Scouting ratings for each side of a player's game, drawn on a radar so both players' shapes can be compared at a glance.
- Ability Rating
- An overall scouting rating out of 200.
- Potential
- How much better the player is expected to become. Most relevant for young players.
- Scouting Role
- The kind of player scouts see them as, which is more specific than their listed position.
- Injury Risk
- A scouting estimate of how likely the player is to pick up injuries, based on their history.
- Market Value
- An estimate of the transfer fee the player would command today, not what was actually paid.